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#Libgdx texturepacker error packing files update
CLI packing options Update README and fill up Wiki Setup waffle for GitHub repo Make file picker window respond to keyboard input. Try add Libimagequant as PNG compression option. Multi-selection for the atlas list (for selective packing). Use proper dir for storing the data/repferences. But now I got stuck on an another problem, I should render the player as 3D model onto the tiled map. Invalid indication for pack files entires. However after exporting them I looked in my spine generated file and this was the result for those 6 regions:Īs you can see, for whatever reason the export process removes the _#. A the end I have been able to get my achieve (as said in my last topic on this forum). For example 6 of my 25 image attachments were named with the following convention: If the name of your image ends in an underscore then a number, spine's export process clips it for some reason. But if it's checked, it uses the '' as the index property of that region. I found the bug that was causing it for my situation. That feature is used by libGDX but Spine has this unchecked by default. I also ran into an issue with missing regions.